ParaEngine Tech Studio

Business

Company Profile

ParaEngine Tech Studio (PE for short) focuses on the research and applications of the next generation game and Internet technologies. Our major tech product is ParaEngine, a distributed 3D computer game engine. It features an easy-to-use game development process and a new network programming language called NPL. The game engine is meant to be free for personal uses. Our major income is through the development and commercialization of real-time 3D applications (such as online games) based on our engine product. We aim to build next-generation game genre of distinct features.

Contact Info


Name: Li, Xizhi (Director of ParaEngine Tech Studio)
phone: 86-755-86022734-1003
fax: 86-755-86022734-1001
email: lixizhi@yeah.net
address: Room A804, Shenzhen Tech-Innovation International, Shenzhen,518057, P. R. China

Team

Development Team Administrative Team
Li, Xizhi: director & lead programmer
Li, Lixuan: general manager
Liu, Weili: programmer
Wang, Tian: programmer
Li, Yu: designer
Liu, He: designer
Tan, Zhengpin: designer
Zhang, Yu: artist
Zhang, HuiXiang: artist
Zhang, Xiang: artist
Huang, Youxian: artist
Ma,Tianyu: 2D artist

 
Department at ZJU:
Li, Lixuan: general manager
Liu, He: designer
Liu, Qi: artist
 

Cooperation

P.E. studio entirely owns the game engine and the game production line. Our existing team can be very supportive and productive to tailor the game engine and/or the game production line to a specific requirement. We also own several innovative product proposals that can not be easily carried out by our current team. Hence, we seek in-depth cooperation with you or your team in the following ways.

Employment

We are seeking passionate people who could join us in the development of the next generation game technologies and its applications. At our studio, you will work with young and talented people who specialized in diverse fields. If you share our goals, and have the skills, we want to hear from you! We are opening positions for, but not limited to:

Artists can also choose to contribute from their home, without quiting their current job or study. We also accept artists who just want to learn and practice art development in modern computer games. The learning period is usually 1 to 2 months.

Technology Licensing

If you wish to build your own 3D engine or using a licensed engine for game development or any real-time 3D application, ParaEngine might be your choice. We license our technology in a variety of favors, such as free to individual users, with minimum charges to companies and research institutes, etc.
ParaEngine is still under active development, and we will formally license the technology after we release its first game application ourselves. However, at the moment, we are willing to license it free of charge to people and institutes who want to build concrete applications using our technology.

Common Questions

Q: Are you a company now?
A: Not yet. But members of the team have started working on the project since early 2004. In July 2005, the ParaEngine Tech Studio is formally established in Shenzhen Tech-Innovation International (STI), Since then, we have become a well organized team of software developers and designers. The studio is funded mostly by the Institute. A company will be registered when we had further investment and summoned the required people. [Updated 2007.10: We are now a registered company called ParaEnine Corporation]
Q: Is ParaEngine completely developed by your studio?
A: Yes, ParaEngine is a 3D computer game engine completely developed by us. We own the intellectual property of the game engine. ParaEngine is initially designed and developed by Li, Xizhi, director and lead programmer of the studio.
Q: Is ParaEngine suitable for game development now?
A: Yes, it is suitable for client side game development now. In fact, we are already using it to develop our first game product. However, we can now offer limited support for server side development; because it is still under development. ParaEngine features a new network programming paradigm through a dedicated scripting language called NPL. NPL is ideal for developing distributed game logics on an arbitrary network. The complete network development environment will be released to the public at the end of 2006.
Q: Where can I get further information about the product and your plan?
A: We do not publish confidential information through the web, please contact us by phone or email for detailed information. You are welcome to visit our workplace.
Q: How can I help you?
A: You can help us in a variety of ways:
A1. Financial support: as a result, you may become the co-owner of the company.
A2. Expert opinions: we are a young team and we establish close relationships with experienced people. Sometimes, your opinions could simply be the best help to us. And we would like to have you as honored members in our consultant or administrative team.
A3. Skills: If you have the skills and the passion, join us in the development team and play an important role in it.
A4. Promotion: If you can help us promote the technology and product to other people, please contact us.
A5. Cooperation: If you want to use our technology or product in a different way, please describe your project to us, we will actively consider cooperation.

 

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