ActionFeedAppDev

description: 涓哄簲鐢ㄧ▼搴忓紑鍙戝晢鍜岀敤鎴锋彁渚涚敤鎴疯涓哄湪浜洪檯鍏崇郴缃戜腑鐨勪紶鎾

Contents:

ActionFeed app for Paraworld

Title ActionFeed app for Paraworld
Author(s) LiXizhi
Date 2008/1/17
File script/kids/3DMapSystemApp/ActionFeed/app_main.lua

Description

-- the second param can be a table of {name, title, url, DisplayNavBar, x,y, width, height, icon, iconsize} Map3DSystem.App.Commands.Call("Profile.ActionFeed.Add", {uid = "", content=""});

db registration insert script INSERT INTO apps VALUES (NULL, 'ActionFeed_GUID', 'ActionFeed', '1.0.0', 'http://www.paraengine.com/apps/ActionFeed_v1.zip', 'YourCompany', 'enUS', 'script/kids/3DMapSystemApp/ActionFeed/IP.xml', '', 'script/kids/3DMapSystemApp/ActionFeed/app_main.lua', 'Map3DSystem.App.ActionFeed.MSGProc', 1);

[APP Integration Point]: Action feed bar Desc: Applications can send notifications to a user via action feed. Action feed is usually displayed on the very top of the in-game screen. It provides goal sets, action feeds, hints, requests, message alerts, etc in a simple icon sequence in time order. Action feed is very easy to catch the user attention and should always provide a concise goal-driven task that calls the user in to action. The interesting thing is that most action feeds are associated with user profile and viewable by both its owner and visitors, thus allowing viral distribution of user goals, contents and actions among its friends.

TIP Sample Code

NPL.load("(gl)script/kids/3DMapSystemApp/ActionFeed/app_main.lua");

Member Functions

Map3DSystem.App.ActionFeed.OnConnection

requires

create class commonlib.setfield("Map3DSystem.App.ActionFeed", {});


event handlers

OnConnection method is the obvious point to place your UI (menus, mainbars, tool buttons) through which the user will communicate to the app. This method is also the place to put your validation code if you are licensing the add-in. You would normally do this before putting up the UI. If the user is not a valid user, you would not want to put the UI into the IDE.

  • param app : the object representing the current application in the IDE.
  • param connectMode : type of ConnectMode.

syntax

function Map3DSystem.App.ActionFeed.OnConnection(app, connectMode)

parameters

app the object representing the current application in the IDE.
connectMode  

Map3DSystem.App.ActionFeed.OnDisconnection

Receives notification that the Add-in is being unloaded.

syntax

function Map3DSystem.App.ActionFeed.OnDisconnection(app, disconnectMode)

parameters

app  
disconnectMode  

Map3DSystem.App.ActionFeed.OnQueryStatus

This is called when the command's availability is updated When the user clicks a command (menu or mainbar button), the QueryStatus event is fired. The QueryStatus event returns the current status of the specified named command, whether it is enabled, disabled, or hidden in the CommandStatus parameter, which is passed to the msg by reference (or returned in the event handler).

  • param commandName : The name of the command to determine state for. Usually in the string format "Category.SubCate.Name".
  • param statusWanted : what status of the command is queried. it is of type CommandStatusWanted
  • return __ : returns according to statusWanted. it may return an integer by adding values in CommandStatus.

syntax

function Map3DSystem.App.ActionFeed.OnQueryStatus(app, commandName, statusWanted)

parameters

app  
commandName The name of the command to determine state for. Usually in the string format "Category.SubCate.Name".
statusWanted  
return returns according to statusWanted. it may return an integer by adding values in CommandStatus.

Map3DSystem.App.ActionFeed.OnExec

 feed templates are mapping from template name to template functions. which takes the feed content string and output the final feed string. 
local feedtemplates = {
   ["message"] = function(content)
      return string.format("<pe:name uid='%s'/> 璇?%s", Map3DSystem.App.profiles.ProfileManager.GetUserID() or "", content or "") 
   end,
   ["poke"] = function(content)
      return string.format("<pe:name uid='%s'/> 鎵撲簡涓嫑鍛?%s", Map3DSystem.App.profiles.ProfileManager.GetUserID() or "", content or "") 
   end,
   ["empty"] = function(content)
      return content;
   end,
}

This is called when the command is invoked.The Exec is fired after the QueryStatus event is fired, assuming that the return to the statusOption parameter of QueryStatus is supported and enabled. This is the event where you place the actual code for handling the response to the user click on the command.

  • param commandName : The name of the command to determine state for. Usually in the string format "Category.SubCate.Name".

syntax

function Map3DSystem.App.ActionFeed.OnExec(app, commandName, params)

parameters

app  
commandName The name of the command to determine state for. Usually in the string format "Category.SubCate.Name".
params  

Map3DSystem.App.ActionFeed.OnRenderBox

Change and render the 3D world with mcml data that is usually retrieved from the current user's profile page for this application.

syntax

function Map3DSystem.App.ActionFeed.OnRenderBox(mcmlData)

parameters

mcmlData  

Map3DSystem.App.ActionFeed.Navigate

called when the user wants to nagivate to the 3D world location relavent to this application

syntax

function Map3DSystem.App.ActionFeed.Navigate()

Map3DSystem.App.ActionFeed.GotoHomepage

called when user clicks to check out the homepage of this application. Homepage usually includes: developer info, support, developer worlds information, app global news, app updates, all community user rating, active users, trade, currency transfer, etc.

syntax

function Map3DSystem.App.ActionFeed.GotoHomepage()

Map3DSystem.App.ActionFeed.DoQuickAction

called when user clicks the quick action for this application.

syntax

function Map3DSystem.App.ActionFeed.DoQuickAction()

Map3DSystem.App.ActionFeed.MSGProc


client world database function helpers.


all related messages

APPS can be invoked in many ways: Through app Manager mainbar or menu command or buttons Command Line 3D World installed apps

syntax

function Map3DSystem.App.ActionFeed.MSGProc(window, msg)

parameters

window  
msg  

Map3DSystem.App.ActionFeed.GetDSTable


public functions

get action feed data for a given user and fill the data into a data source table.

  • param output : [in|out] the data source table to hold the returned data. the data item is a table {mcml=string} and output.Count, contains the data item count. output.status, contains the current download status: nil not available, 1 fetching, 2 fetched.
  • param uid : if nil, it is the current user. we will fetch via actionfeed profile for the given user.
  • param feedtype : feed type to retrieve. "Story", "Message", "Request", "Action". if nil, it defaults to "Story"
  • param cache :_policy: if nil, it will use default setting. if uid is current user and cache_policy is nil, the in memory version is used.
  • param pageCtrl :if this is not nil, pageCtrl:Refresh() will be called once data table is retrieved.

syntax

function Map3DSystem.App.ActionFeed.GetDSTable(output, uid, feedtype, pageCtrl, cache_policy)

parameters

| output | [in|out] the data source table to hold the returned data. the data item is a table {mcml=string} and output.Count, contains the data item count. output.status, contains the current download status: nil not available, 1 fetching, 2 fetched. |

uid  
feedtype feed type to retrieve. "Story", "Message", "Request", "Action". if nil, it defaults to "Story"
pageCtrl if this is not nil, pageCtrl:Refresh() will be called once data table is retrieved.
cache  
policy  

Map3DSystem.App.ActionFeed.DataSourceFunc

get action feed data for a given user and fill the data into a data source function. in an mcml embedded script, we can built a actionfeed datasource function instance like below.

---- status: nil not available, 1 fetching, 2 fetched. 
dsActionFeed = Eval("dsActionFeed") or {status=nil, };
     --
function DS_Func_ActionFeed_Story(index)
    --return Map3DSystem.App.ActionFeed.DataSourceFunc(index, dsActionFeed, hostuid, "Story", pageCtrl)
end
for an example: see ProfilePage.html.
  • param output : [in|out] the data source table to hold the returned data. the data item is a table {mcml=string} and output.Count, contains the data item count. output.status, contains the current download status: nil not available, 1 fetching, 2 fetched.
  • param uid : if nil, it is the current user. we will fetch via actionfeed profile for the given user.
  • param feedtype : feed type to retrieve. "Story", "Message", "Request", "Action". if nil, it defaults to "Story"
  • param cache :_policy: if nil, it will use default setting. if uid is current user and cache_policy is nil, the in memory version is used.
  • param pageCtrl :if this is not nil, pageCtrl:Refresh() will be called once data table is retrieved.

syntax

function Map3DSystem.App.ActionFeed.DataSourceFunc(index, dsTable, uid, feedtype, pageCtrl, cache_policy)

parameters

index  
dsTable  
uid  
feedtype feed type to retrieve. "Story", "Message", "Request", "Action". if nil, it defaults to "Story"
pageCtrl if this is not nil, pageCtrl:Refresh() will be called once data table is retrieved.
cache  
policy  

Map3DSystem.App.ActionFeed.ClearFeed

clear feed for a given category for the current logged in user.

  • param feedtype : "Story", "Message", "Request", "Action". if nil, it defaults to "Story"
  • param pageCtrl :if this is not nil, pageCtrl:Refresh() will be called once done

syntax

function Map3DSystem.App.ActionFeed.ClearFeed(category, pageCtrl)

parameters

category  
pageCtrl  

Action feed bar

Title Action feed bar
Author(s) LiXizhi
Date 2007/12/28
File script/kids/3DMapSystemApp/ActionFeed/ActionFeedBar.lua

Description

Applications can send notifications to a user via action feed. Action feed is usually displayed on the very top of the in-game screen. It provides goal sets, action feeds, hints, requests, message alerts, etc in a simple icon sequence in time order. Action feed is very easy to catch the user attention and should always provide a concise goal-driven task that calls the user in to action. The interesting thing is that most action feeds are associated with user profile and viewable by both its owner and visitors, thus allowing viral distribution of user goals, contents and actions among its friends.

TIP Sample Code

NPL.load("(gl)script/kids/3DMapSystemApp/ActionFeed/ActionFeedBar.lua");
Map3DSystem.App.ActionFeed.ActionFeedBar.OnRenderBox(mcml)

Map3DSystem.App.ActionFeed.ActionFeedBar.AddFeed({
   Icon = "!",
   OnClick = "_guihelper.MessageBox(\"this is a tip\");",
   UpdateUI = true,
})

Member Functions

Map3DSystem.App.ActionFeed.ActionFeedBar.CreateFeedFromMsg

 create class
commonlib.setfield("Map3DSystem.App.ActionFeed.ActionFeedBar", {});

 messge types
Map3DSystem.App.ActionFeed.ActionFeedBar.MSGTYPE = {
   ADD_ACTIONFEED = 1000,   
}

 an array of all feeds
Map3DSystem.App.ActionFeed.ActionFeedBar.feeds = {};

 a feed template
Map3DSystem.App.ActionFeed.ActionFeedBar.feed = {
   -- nil or "GUID" the specified application must be installed and loaded before the onclick event can be called. 
   -- we will download the application at runtime. If nil, it may be from in-game function.
   app_key = nil,
   -- icon to be displayed, in case the application is not installed locally. this icon will be displayed as an uninstalled icon. 
   -- it will first index to into Map3DSystem.App.ActionFeed.ActionFeedBar.IconMap table using the icon string, if not found, the icon string is used as the actual icon path. 
   Icon = nil,
   -- how icon is displayed: nil (normal style, 30% alpha until action bar has focus)| "Alert"(click once to stop beeping) | "ConstColor",
   IconStyle = nil,
   -- nil(normal) | "fly" how icon is animated when added to the bar. 
   OnAddStyle = nil,
   -- function or string: this is only valid for local application or in-game function. 
   OnClick = nil,
   -- mcmlTable or nil: it can only be an mcml table to be parsed to the associated app.OnActionFeedClick(mcmlTable).
   -- this is mostly used for external applications. Simply use OnClick if it is an local app. 
   OnClickMCML = nil,
   -- boolean or nil: immediately update UI. default to no.
   UpdateUI = nil,
   -- nil or {x=0, y=0,z=0} position table, in case this action item is associated with a 3D scene position.
   position = nil,
   -- nil | "teleport": if an icon item has position and posAction, when clicking it, it will not only triggers onclick, but also bring the camera to the position 
   -- and may teleport the user to the position on the second click depending on the posAction type.
   posAction = nil,
   -- nil or text: the mouse over tooltip to display. Text may contain mcml markups to include URLs like another user_id. 
   tooltip = nil,
   -- the text to display. Currently, we do not display it.
   text = nil,
   -- time created
   creation_date = nil,
   -- ticks: in case an animation is used when adding this icon.
   ticks = 0,
}

create a new feed from a feed message

syntax

function Map3DSystem.App.ActionFeed.ActionFeedBar.CreateFeedFromMsg(msg)

parameters

msg  

Map3DSystem.App.ActionFeed.ActionFeedBar.AddFeed

 inner UI control name
Map3DSystem.App.ActionFeed.ActionFeedBar.UIname = "ActionFeedBar";
Map3DSystem.App.ActionFeed.ActionFeedBar.AppName = "ActionFeedBar";

 mapping from icon string to icon path. 
Map3DSystem.App.ActionFeed.ActionFeedBar.IconMap = {
   ["!"] = "Texture/whitedot.dds",
   ["?"] = "Texture/whitedot.dds",
   ["x"] = "Texture/whitedot.dds",
   ["tips"] = "Texture/whitedot.dds",
   ["question"] = "Texture/whitedot.dds",
   ["app"] = "Texture/whitedot.dds",
   ["app_uninstalled"] = "Texture/whitedot.dds",
   ["gift"] = "Texture/whitedot.dds",
   ["gift_sent"] = "Texture/whitedot.dds",
   ["blueprint_created"] = "Texture/whitedot.dds",
   ["blueprint_deployed"] = "Texture/whitedot.dds",
   ["blueprint_completed"] = "Texture/whitedot.dds",
   ["footprint"] = "Texture/whitedot.dds",
   ["friend_request"] = "Texture/whitedot.dds",
   ["city_request"] = "Texture/whitedot.dds",
   ["offline"] = "Texture/whitedot.dds",
   ["online"] = "Texture/whitedot.dds",
   ["person_join"] = "Texture/whitedot.dds",
   ["person_leave"] = "Texture/whitedot.dds",
   ["poke"] = "Texture/whitedot.dds",
   ["feed"] = "Texture/whitedot.dds",
   ["ads"] = "Texture/whitedot.dds",
   ["wall"] = "Texture/whitedot.dds",
   ["game"] = "Texture/whitedot.dds",
   ["gameHighScore"] = "Texture/whitedot.dds",
   ["treasure_quest"] = "Texture/whitedot.dds",
   ["treasure_gain"] = "Texture/whitedot.dds",
   ["pet_talk"] = "Texture/whitedot.dds",
   ["pet_wish"] = "Texture/whitedot.dds",
   ["pet_wish_completed"] = "Texture/whitedot.dds",
   ["chat"] = "Texture/whitedot.dds",
   ["card"] = "Texture/whitedot.dds",
   ["game"] = "Texture/whitedot.dds",
   ["rate"] = "Texture/whitedot.dds",
   ["save"] = "Texture/whitedot.dds",
   ["save_completed"] = "Texture/whitedot.dds",
   ["publish"] = "Texture/whitedot.dds",
   ["publish_completed"] = "Texture/whitedot.dds",
   ["Land_renting"] = "Texture/whitedot.dds",
   ["Land_confirmed"] = "Texture/whitedot.dds",
}

[[ add a new feed to the action feed bar. 
   * _param_ __msg__ : is a table of the format
msg = {
   -- no need to set, since we will set automatically for you. 
   type = Map3DSystem.App.ActionFeed.ActionFeedBar.MSGTYPE.ADD_ACTIONFEED,
   -- the specified application must be installed and loaded before the onclick event can be called. 
   -- we will download the application at runtime. If nil, it may be from in-game function.
   app_key = nil or "GUID",
   -- icon to be displayed, in case the application is not installed locally. this icon will be displayed as an uninstalled icon. 
   -- it will first index to into Map3DSystem.App.ActionFeed.ActionFeedBar.IconMap table using the icon string, if not found, the icon string is used as the actual icon path. 
   Icon = "!" or "Texture/whitedot.dds", etc,
   -- how icon is displayed.
   IconStyle = nil (normal style, 30% alpha until action bar has focus)| "Alert"(click once to stop beeping) | "ConstColor",
   -- how icon is animated when added to the bar. 
   OnAddStyle = nil(normal) | "fly",
   -- this is only valid for local application or in-game function. 
   OnClick = function or string,
   -- it can only be an mcml table to be parsed to the associated app.OnActionFeedClick(mcmlTable).
   -- this is mostly used for external applications. Simply use OnClick if it is an local app. 
   OnClickMCML = mcmlTable or nil,
   -- immediately update UI. default to no.
   UpdateUI = boolean or nil,
   -- position table, in case this action item is associated with a 3D scene position.
   position = nil or {x=0, y=0,z=0},
   -- if an icon item has position and posAction, when clicking it, it will not only triggers onclick, but also bring the camera to the position 
   -- and may teleport the user to the position on the second click depending on the posAction type.
   posAction = nil | "teleport",
   -- the mouse over tooltip to display. Text may contain mcml markups to include URLs like another user_id. 
   tooltip = nil or text,
   -- the text to display. Currently, we do not display it.
   text = nil,
   -- time created
   creation_date = nil,
   -- distribution method, we allow viral distribution of action feed among friends and current user. 
   -- Please note that, not all client of applications is allowed to send feeds to the REST server directly. Basically, only app server can update feeds on REST server. 
   -- so in most cases, this parameter is nil. 
   distribution = nil (do nothing or just local feed) | "friends feed" (add this feed to friends) | "friends feed" (email this feed to all my friends) | "owner" (email to world owner)
}
]]

syntax

function Map3DSystem.App.ActionFeed.ActionFeedBar.AddFeed(msg)

parameters

| msg | is a table of the format msg = { -- no need to set, since we will set automatically for you. type = Map3DSystem.App.ActionFeed.ActionFeedBar.MSGTYPE.ADD_ACTIONFEED, -- the specified application must be installed and loaded before the onclick event can be called. -- we will download the application at runtime. If nil, it may be from in-game function. app_key = nil or "GUID", -- icon to be displayed, in case the application is not installed locally. this icon will be displayed as an uninstalled icon. -- it will first index to into IconMap table using the icon string, if not found, the icon string is used as the actual icon path. Icon = "!" or "Texture/whitedot.dds", etc, -- how icon is displayed. IconStyle = nil (normal style, 30% alpha until action bar has focus)| "Alert"(click once to stop beeping) | "ConstColor", -- how icon is animated when added to the bar. OnAddStyle = nil(normal) | "fly", -- this is only valid for local application or in-game function. OnClick = function or string, -- it can only be an mcml table to be parsed to the associated app.OnActionFeedClick(mcmlTable). -- this is mostly used for external applications. Simply use OnClick if it is an local app. OnClickMCML = mcmlTable or nil, -- immediately update UI. default to no. UpdateUI = boolean or nil, -- position table, in case this action item is associated with a 3D scene position. position = nil or {x=0, y=0,z=0}, -- if an icon item has position and posAction, when clicking it, it will not only triggers onclick, but also bring the camera to the position -- and may teleport the user to the position on the second click depending on the posAction type. posAction = nil | "teleport", -- the mouse over tooltip to display. Text may contain mcml markups to include URLs like another user_id. tooltip = nil or text, -- the text to display. Currently, we do not display it. text = nil, -- time created creation_date = nil, -- distribution method, we allow viral distribution of action feed among friends and current user. -- Please note that, not all client of applications is allowed to send feeds to the REST server directly. Basically, only app server can update feeds on REST server. -- so in most cases, this parameter is nil. distribution = nil (do nothing or just local feed) | "friends feed" (add this feed to friends) | "friends feed" (email this feed to all my friends) | "owner" (email to world owner) } ]] |

Map3DSystem.App.ActionFeed.ActionFeedBar.OnRenderBox

[APP IP Function] this function should be called when a game world is loaded. It will load all action feed icons that is relavent to this world since action feed bar contains integration points, only call OnRenderBox when mcml are retrieved from server and apps for this world are all installed

  • param mcml : the mcml descriptive data that is usually retrieved from the paraworld REST server.

syntax

function Map3DSystem.App.ActionFeed.ActionFeedBar.OnRenderBox(mcml)

parameters

mcml the mcml descriptive data that is usually retrieved from the paraworld REST server.

Map3DSystem.App.ActionFeed.ActionFeedBar.ShowWnd

show the main window object

syntax

function Map3DSystem.App.ActionFeed.ActionFeedBar.ShowWnd(app)

parameters

app  

Map3DSystem.App.ActionFeed.ActionFeedBar.Show

internal show method

syntax

function Map3DSystem.App.ActionFeed.ActionFeedBar.Show(bShow,_parent,parentWindow)

parameters

bShow  
parent  
parentWindow  

Map3DSystem.App.ActionFeed.ActionFeedBar.Reset

clear all feeds. Call UpdateUI() afterwards to reflect the changes to the UI.

syntax

function Map3DSystem.App.ActionFeed.ActionFeedBar.Reset()

Map3DSystem.App.ActionFeed.ActionFeedBar.UpdateUI

update the UI: call this function when new item(s) are added.

syntax

function Map3DSystem.App.ActionFeed.ActionFeedBar.UpdateUI()

Map3DSystem.App.ActionFeed.ActionFeedBar.MSGProc


all related messages

syntax

function Map3DSystem.App.ActionFeed.ActionFeedBar.MSGProc(window, msg)

parameters

window  
msg  

code behind page for PublishFeedPage.html

Title code behind page for PublishFeedPage.html
Author(s) LiXizhi
Date 2008/6/1
File script/kids/3DMapSystemApp/ActionFeed/PublishFeedPage.lua

Description

publish user defined action feed to all or selected friends

TIP Sample Code

NPL.load("(gl)script/kids/3DMapSystemApp/profiles/PublishFeedPage.lua");

-- you can specify who to receive by uid parameter and content
script/kids/3DMapSystemApp/ActionFeed/PublishFeedPage.html?uid=ABC&content=hello there
-- this will send to all user. 
script/kids/3DMapSystemApp/ActionFeed/PublishFeedPage.html

Member Functions

PublishFeedPage.OnInit


page event handlers

first time init page

syntax

function PublishFeedPage.OnInit()

PublishFeedPage.SendFeed

user clicks to send the feed.

syntax

function PublishFeedPage.SendFeed(btnName, values)

parameters

btnName  
values  

PublishFeedPage.SelectFriends

open a dialog to select to which friends we will send the message.

syntax

function PublishFeedPage.SelectFriends(btnName)

parameters

btnName  

Status bar on the AppTaskBar

Title Status bar on the AppTaskBar
Author(s) WangTian
Date 2008/6/2
File script/kids/3DMapSystemApp/ActionFeed/StatusBar.lua

Description

Desc: Applications can send notifications to a user via action feed. Action feed is displayed on the very right of the AppTaskBar. It provides goal sets, action feeds, hints, requests, message alerts, etc in a simple icon sequence in time order. Feed is very easy to catch the user attention and should always provide a concise goal-driven task that calls the user in to action. The interesting thing is that most action feeds are associated with user profile and viewable by both its owner and visitors, thus allowing viral distribution of user goals, contents and actions among its friends.

TIP Sample Code

NPL.load("(gl)script/kids/3DMapSystemApp/ActionFeed/StatusBar.lua");
Map3DSystem.App.ActionFeed.StatusBar.OnRenderBox(mcml)

Map3DSystem.App.ActionFeed.StatusBar.AddFeed({
   Icon = "!",
   OnClick = "_guihelper.MessageBox(\"this is a tip\");",
   UpdateUI = true,
})

Member Functions

Map3DSystem.App.ActionFeed.StatusBar.Init

 create class
commonlib.setfield("Map3DSystem.App.ActionFeed.StatusBar", {});


 a feed template
Map3DSystem.App.ActionFeed.StatusBar.FeedTemplate = {
   -- nil or "GUID" the specified application must be installed and loaded before the onclick event can be called. 
   -- we will download the application at runtime. If nil, it may be from in-game function.
   app_key = nil,
   -- NOTE: by andy, local of external application
   isLocal = true,
   -- icon to be displayed, in case the application is not installed locally. this icon will be displayed as an uninstalled icon. 
   -- it will first index to into Map3DSystem.App.ActionFeed.StatusBar.IconMap table using the icon string, if not found, the icon string is used as the actual icon path. 
   Icon = nil,
   -- how icon is displayed: nil (normal style, 30% alpha until action bar has focus)| "Alert"(click once to stop beeping) | "ConstColor",
   IconStyle = nil,
   -- nil(normal) | "fly" how icon is animated when added to the bar. 
   OnAddStyle = nil,
   -- function or string: this is only valid for local application or in-game function. 
   OnClick = nil,
   -- mcmlTable or nil: it can only be an mcml table to be parsed to the associated app.OnActionFeedClick(mcmlTable).
   -- this is mostly used for external applications. Simply use OnClick if it is an local app. 
   OnClickMCML = nil,
   -- boolean or nil: immediately update UI. default to no.
   UpdateUI = nil,
   -- nil or {x=0, y=0,z=0} position table, in case this action item is associated with a 3D scene position.
   position = nil,
   -- nil | "teleport": if an icon item has position and posAction, when clicking it, it will not only triggers onclick, but also bring the camera to the position 
   -- and may teleport the user to the position on the second click depending on the posAction type.
   posAction = nil,
   -- nil or text: the mouse over tooltip to display. Text may contain mcml markups to include URLs like another user_id. 
   tooltip = nil,
   -- the text to display. Currently, we do not display it.
   text = nil,
   -- time created
   --creation_date = nil,
   creation_time = nil, -- change to creation time
   -- ticks: in case an animation is used when adding this icon.
   ticks = 0,
}

 a task template, task is a local window that stays perminently on the interface like chat window
Map3DSystem.App.ActionFeed.StatusBar.TaskTemplate = {
   icon = nil, --icon to be displayed
   text = nil, --text to be displayed
   tasktab_bg = nil, -- the background on the statusbar, icon and text is shown in the task tab
   onclick = nil, -- function () end when the task is clicked
}

 inner UI control name
Map3DSystem.App.ActionFeed.StatusBar.UIname = "StatusBar";
Map3DSystem.App.ActionFeed.StatusBar.WndName = "StatusBar";

 messge types
Map3DSystem.App.ActionFeed.StatusBar.MSGTYPE = {
   ADD_ACTIONFEED = 1532,
   ADD_TASK = 1533,
}

init the status bar in at application connection

syntax

function Map3DSystem.App.ActionFeed.StatusBar.Init()

Map3DSystem.App.ActionFeed.StatusBar.AddTask


create a new feed from a feed message function CreateFeedFromMsg(msg) --local feed = {ticks=0}; --if(msg ~= nil) then --feed.app_key = msg.app_key; --feed.isLocal = msg.isLocal; --feed.Icon = IconMap[msg.Icon or "x"] or msg.Icon; --feed.IconStyle = msg.IconStyle; --feed.OnAddStyle = msg.OnAddStyle; --feed.OnClick = msg.OnClick; --feed.OnClickMCML = msg.OnClickMCML; --feed.UpdateUI = msg.UpdateUI; --feed.position = msg.position; --feed.posAction = msg.posAction; --feed.tooltip = msg.tooltip; --feed.text = msg.text; --feed.creation_time = msg.creation_time; --end --return feed; end


create a new task from a task message function CreateTaskFromMsg(msg) --local task = {}; --if(msg ~= nil) then --task.icon = msg.icon or ""; --task.text = msg.text or "Untitled"; --task.tasktab_bg = msg.tasktab_bg or ""; --task.onclick = msg.onclick; --end --return task; end

an array of all feeds StatusBar.feeds = {};

an array of all tasks StatusBar.tasks = {};


TASK --------------------------

add a task into status, it will automatically refresh the status bar

  • param task : { name = "Chat1", icon = "optional icon, usually has it", text = "this is optional", tooltip = "some text", commandName = "", }

syntax

function Map3DSystem.App.ActionFeed.StatusBar.AddTask(task)

parameters

| task | { name = "Chat1", icon = "optional icon, usually has it", text = "this is optional", tooltip = "some text", commandName = "", } |

Map3DSystem.App.ActionFeed.StatusBar.RemoveTask

remove task from the status bar, automatically refresh the UI

  • param taskName : task name

syntax

function Map3DSystem.App.ActionFeed.StatusBar.RemoveTask(taskName)

parameters

taskName task name

Map3DSystem.App.ActionFeed.StatusBar.AddFeed


FEED --------------------------

add a feed, it will automatically popup the feed information

  • param task : { ownerDraw = function (_parent) name = "Chat1", icon = "...", text = "Andy", background = "", commandName = "", }

syntax

function Map3DSystem.App.ActionFeed.StatusBar.AddFeed(feed)

parameters

feed  

Map3DSystem.App.ActionFeed.StatusBar.RemoveFeed

remove feed from the status bar, automatically refresh the UI

  • param feedName : feed name

syntax

function Map3DSystem.App.ActionFeed.StatusBar.RemoveFeed(feedName)

parameters

feedName feed name

Map3DSystem.App.ActionFeed.StatusBar.Reset


append a feed object into the feed array. Call UpdateUI() afterwards to reflect the changes to the UI. function AppendFeed(feed) --Map3DSystem.App.ActionFeed.StatusBar.feeds[table.getn(StatusBar.feeds) + 1] = feed; end


append a task object into the feed array. Call UpdateUI() afterwards to reflect the changes to the UI. function AppendTask(task) --Map3DSystem.App.ActionFeed.StatusBar.tasks[table.getn(StatusBar.tasks) + 1] = task; end

clear all feeds. Call UpdateUI() afterwards to reflect the changes to the UI.

syntax

function Map3DSystem.App.ActionFeed.StatusBar.Reset()

Map3DSystem.App.ActionFeed.StatusBar.OnClickTask

onclick the task on the status bar

syntax

function Map3DSystem.App.ActionFeed.StatusBar.OnClickTask(taskName)

parameters

taskName  

Map3DSystem.App.ActionFeed.StatusBar.OnClickPopUpFeed

onclick the pop up feed

syntax

function Map3DSystem.App.ActionFeed.StatusBar.OnClickPopUpFeed(feedName)

parameters

feedName  

Map3DSystem.App.ActionFeed.StatusBar.Show

show the status bar in the _parent container

syntax

function Map3DSystem.App.ActionFeed.StatusBar.Show(_parent)

parameters

parent  

Map3DSystem.App.ActionFeed.StatusBar.OnRenderBox

 mapping from icon string to icon path. 
Map3DSystem.App.ActionFeed.StatusBar.IconMap = {
   ["!"] = "Texture/whitedot.dds",
   ["?"] = "Texture/whitedot.dds",
   ["x"] = "Texture/whitedot.dds",
   ["tips"] = "Texture/whitedot.dds",
   ["question"] = "Texture/whitedot.dds",
   ["app"] = "Texture/whitedot.dds",
   ["app_uninstalled"] = "Texture/whitedot.dds",
   ["gift"] = "Texture/whitedot.dds",
   ["gift_sent"] = "Texture/whitedot.dds",
   ["blueprint_created"] = "Texture/whitedot.dds",
   ["blueprint_deployed"] = "Texture/whitedot.dds",
   ["blueprint_completed"] = "Texture/whitedot.dds",
   ["footprint"] = "Texture/whitedot.dds",
   ["friend_request"] = "Texture/whitedot.dds",
   ["city_request"] = "Texture/whitedot.dds",
   ["offline"] = "Texture/whitedot.dds",
   ["online"] = "Texture/whitedot.dds",
   ["person_join"] = "Texture/whitedot.dds",
   ["person_leave"] = "Texture/whitedot.dds",
   ["poke"] = "Texture/whitedot.dds",
   ["feed"] = "Texture/whitedot.dds",
   ["ads"] = "Texture/whitedot.dds",
   ["wall"] = "Texture/whitedot.dds",
   ["game"] = "Texture/whitedot.dds",
   ["gameHighScore"] = "Texture/whitedot.dds",
   ["treasure_quest"] = "Texture/whitedot.dds",
   ["treasure_gain"] = "Texture/whitedot.dds",
   ["pet_talk"] = "Texture/whitedot.dds",
   ["pet_wish"] = "Texture/whitedot.dds",
   ["pet_wish_completed"] = "Texture/whitedot.dds",
   ["chat"] = "Texture/whitedot.dds",
   ["card"] = "Texture/whitedot.dds",
   ["game"] = "Texture/whitedot.dds",
   ["rate"] = "Texture/whitedot.dds",
   ["save"] = "Texture/whitedot.dds",
   ["save_completed"] = "Texture/whitedot.dds",
   ["publish"] = "Texture/whitedot.dds",
   ["publish_completed"] = "Texture/whitedot.dds",
   ["Land_renting"] = "Texture/whitedot.dds",
   ["Land_confirmed"] = "Texture/whitedot.dds",
}

[[ add a new feed to the action feed bar. 
   * _param_ __msg__ : is a table of the format
msg = {
   -- no need to set, since we will set automatically for you. 
   type = Map3DSystem.App.ActionFeed.StatusBar.MSGTYPE.ADD_ACTIONFEED,
   -- the specified application must be installed and loaded before the onclick event can be called. 
   -- we will download the application at runtime. If nil, it may be from in-game function.
   app_key = nil or "GUID",
   -- icon to be displayed, in case the application is not installed locally. this icon will be displayed as an uninstalled icon. 
   -- it will first index to into Map3DSystem.App.ActionFeed.StatusBar.IconMap table using the icon string, if not found, the icon string is used as the actual icon path. 
   Icon = "!" or "Texture/whitedot.dds", etc,
   -- how icon is displayed.
   IconStyle = nil (normal style, 30% alpha until action bar has focus)| "Alert"(click once to stop beeping) | "ConstColor",
   -- how icon is animated when added to the bar. 
   OnAddStyle = nil(normal) | "fly",
   -- this is only valid for local application or in-game function. 
   OnClick = function or string,
   -- it can only be an mcml table to be parsed to the associated app.OnActionFeedClick(mcmlTable).
   -- this is mostly used for external applications. Simply use OnClick if it is an local app. 
   OnClickMCML = mcmlTable or nil,
   -- immediately update UI. default to no.
   UpdateUI = boolean or nil,
   -- position table, in case this action item is associated with a 3D scene position.
   position = nil or {x=0, y=0,z=0},
   -- if an icon item has position and posAction, when clicking it, it will not only triggers onclick, but also bring the camera to the position 
   -- and may teleport the user to the position on the second click depending on the posAction type.
   posAction = nil | "teleport",
   -- the mouse over tooltip to display. Text may contain mcml markups to include URLs like another user_id. 
   tooltip = nil or text,
   -- the text to display. Currently, we do not display it.
   text = nil,
   -- time created
   creation_date = nil,
   -- distribution method, we allow viral distribution of action feed among friends and current user. 
   -- Please note that, not all client of applications is allowed to send feeds to the REST server directly. Basically, only app server can update feeds on REST server. 
   -- so in most cases, this parameter is nil. 
   distribution = nil (do nothing or just local feed) | "friends feed" (add this feed to friends) | "friends feed" (email this feed to all my friends) | "owner" (email to world owner)
}
]] function AddFeed(msg) -- --local _app = ActionFeed.app._app; --local _wnd = _app:FindWindow(WndName); -- --if(_wnd ~= nil) then --msg.wndName = WndName; --msg.type = Map3DSystem.App.ActionFeed.StatusBar.MSGTYPE.ADD_ACTIONFEED; --Map3DSystem.App.ActionFeed.app._app:SendMessage(msg) --end end

--function AddTask(msg) -- --local _app = ActionFeed.app._app; --local _wnd = _app:FindWindow(WndName); -- --if(_wnd ~= nil) then --msg.wndName = WndName; --msg.type = Map3DSystem.App.ActionFeed.StatusBar.MSGTYPE.ADD_TASK; --Map3DSystem.App.ActionFeed.app._app:SendMessage(msg) --end end

[APP IP Function] this function should be called when a game world is loaded. It will load all action feed icons that is relavent to this world since action feed bar contains integration points, only call OnRenderBox when mcml are retrieved from server and apps for this world are all installed

  • param mcml : the mcml descriptive data that is usually retrieved from the paraworld REST server.

syntax

function Map3DSystem.App.ActionFeed.StatusBar.OnRenderBox(mcml)

parameters

mcml  

Map3DSystem.App.ActionFeed.StatusBar.UpdateUI


this function is called in RefreshStatusBar() when status bar is recreated or new item is added to it.
status bar is heavily depend on this refresh mechanism function StatusBar.Refresh(_parent) ---- TODO: refresh the status bar --if(_parent:IsValid()) then --Map3DSystem.App.ActionFeed.StatusBar.parentUIObj = _parent; -- ---- remove all children, since we will rebuild all. --_parent:RemoveAll(); -- --local _feed = CreateUIObject("button", "FeedBtn", "_rt", -50, 6, 48, 24); --_feed.background = "Texture/alphadot.png"; --"Texture/3DMapSystem/MainBarIcon/Wishlist_2.png"; --_feed.text = "FEED"; --_parent:AddChild(_feed); -- --local taskWidth = 72; --local taskHeight = 24; --local left = 52; -- --local ,, maxWidth = _parent:GetAbsPosition(); --maxWidth = maxWidth - 22; --local bNoSpaceLeft; -- --local count = 0; -- number of icon created. --local index, task; --for index, task in ipairs(StatusBar.tasks) do ----if(task.AppCommand) then --if((left + taskWidth) < maxWidth) then --local _task = CreateUIObject("button", "Task", "_rt", -(left + taskWidth), 6, taskWidth, taskHeight); --_task.tooltip = task.text; --_guihelper.SetVistaStyleButton(_task,
--"Texture/3DMapSystem/Desktop/LoginButton_Norm.png
15 15 15 15",
--"Texture/3DMapSystem/Desktop/LoginButton_HL.png
15 15 15 15"); --_parent:AddChild(_task); -- --local _icon = CreateUIObject("button", "Icon", "_rt", -(left + taskWidth), 6, taskHeight, taskHeight); --_icon.background = task.icon; --_icon.animstyle = 12; --_parent:AddChild(_icon); -- --local _text = CreateUIObject("button", "Text", "_rt", -(left + taskWidth) + taskHeight, 6, taskWidth - taskHeight, taskHeight); --_text.background = ""; --_text.text = task.text; --_parent:AddChild(_text); -- --left = left + taskWidth + 2; --else --bNoSpaceLeft = true; --end -- --count = count + 1; ---- 5 is maximum status bar icon number --if(bNoSpaceLeft) then ---- show extension button << using a popup menu control. --Map3DSystem.App.ActionFeed.StatusBar.ExtensionItemIndex = index; -- --local _this = CreateUIObject("button", "extBtn", "_rt", -(left + 16), 5, 16, 16) --_this.background = "Texture/3DMapSystem/Desktop/ext_left.png"; --_this.animstyle = 12; --_this.onclick = ";Map3DSystem.App.ActionFeed.StatusBar.ShowStatusBarExtensionMenu();" --_parent:AddChild(_this); --break; --end ----end --end -- ---- bring up a context menu for selecting extension items. --function ShowStatusBarExtensionMenu() --local ctl = GetControl("statusbar.ExtensionMenu"); --if(ctl == nil)then --ctl = ContextMenu:new{ --name = "statusbar.ExtensionMenu", --width = 130, --height = 150, --DefaultIconSize = 24, --DefaultNodeHeight = 26, --container_bg = "Texture/3DMapSystem/ContextMenu/BG2.png:8 8 8 8", --AutoPositionMode = "_lb", --}; --end --local _this = StatusBar.parentUIObj:GetChild("extBtn"); --if(_this:IsValid()) then --local x,y,width,height = _this:GetAbsPosition(); -- --ctl.RootNode:ClearAllChildren(); -- --local index, node --local nSize = table.getn(StatusBar.tasks); --for index = ExtensionItemIndex, nSize do --ctl.RootNode:AddChild(TreeNode:new(TreeNode:new({ --Text = StatusBar.tasks[index].text, --Name = StatusBar.tasks[index].text, --Icon = StatusBar.tasks[index].icon}))); --end -- --ctl:Show(x, y); --end --end -- -- --end
end

update the UI: call this function when new item(s) are added.

syntax

function Map3DSystem.App.ActionFeed.StatusBar.UpdateUI()

Map3DSystem.App.ActionFeed.StatusBar.MSGProc


all related messages

syntax

function Map3DSystem.App.ActionFeed.StatusBar.MSGProc(window, msg)

parameters

window  
msg  
Topic revision: r1 - 2008-02-29 - LiXizhi
 
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